Achievement System
Japanese
Lim Ji Soo
Department / Course
Tokyo Polytechnic University Faculty of arts Department of Game
Job
Assistant Professor
Book and thesis
Books
Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning IGI Global (Co-authored) 2022
Papers
Research on prosocial behaviors in video games: Content analysis and empirical study Proceedings of DiGRA 2015:Diversity of play: Games –Cultures –Identities (Co-authored) 2015/05
Papers
Content Analysis of Digital Games From Cultivation Theory Perspective PROCEEDINGS 2016 IEEE SYMPOSIUM ON SERVICE-ORIENTED SYSTEM ENGINEERING SOSE 2016,pp.251-255 (Co-authored) 2016
Papers
The development of measurement of empathy in digital games International Journal for Educational Media and Technology 11 (1),pp.123-126 (Sole-authored) 2017
Papers
The Motives of Prosocial Behaviors in Digital Games 情報学研究 = Journal of informatics 7,pp.83-87 (Sole-authored) 2018/02
Papers
Using Think-aloud Protocol in Looking at the Framing of One’s Character with a Case Study on Terraria 10th International Conference on Virtual Worlds and Games for Serious Applications (Sole-authored) 2018/09
Papers
A Study on the Objective Standard for the Game Rating STUDIES IN SIMULATION AND GAMING,pp.53-59 (Co-authored) 2018/11/30
Papers
The Framing of Players’ Selves and Behaviors in Digital Games : An Exploratory Study of Helping Behaviors Journal of Informatics (8),pp.13-21 (Sole-authored) 2019/02
Papers
Attending DiGRA 2019 : Trends in Digital Game Research Journal of Informatics,pp.32-35 (Sole-authored) 2020/02
Papers
Categorizing the Frames of Meaning in Digital Games Journal of Informatics,pp.44-52 (Sole-authored) 2020/02